After about two months I have completed my PG Exia build with mini hanger diorama and detached GN drive!
Well now. We are back to plot again, and more importantly, back to the McDougal brothers. It has been a five-episode absence for them in the series, and they come back in a big and satisfying way. It doesn’t look like they’re aligned with Hazanko and the Anten Seven at this juncture, but what we don’t know doesn’t hurt us in the slightest. More surprises are nice at this point.
The first English-language bastardization of Space Battleship Yamato, Space Cruiser Yamato, a recut version of the compilation version of the first TV series, is quite a ride. A ride into mediocrity, with its truncated, if not entirely decimated character development and simplistic plot summarizing. And you know how I hate people who just boil down long works into a neat package, as if to comment on them with faux-wry humor for an audience of captive idiots too lazy to watch a whole TV series.
I mean, I just hate that. Hate it.
Apropos of nothing, don't forget to donate to my Patreon.
For my PG Exia build, which I have been too lazy to share WIP images of here, I decided to gunk wash the stand. I wanted to create a nice contrast between the clean kit and the grimy hanger scene I'm going for. All in all, I think it turned out well. In addition I'm prepping some old action bases for a proper gunk wash tutorial!
Here's how the stand looked before the gunk wash. Just a bit of paint, some pre-shading, decals, and a flat coat...
Because it not so much needs to be asked, but moreso because I want to: How do you follow an episode that injected a shitton of adrenaline to the series and gives Gene an impetus to get his ass in gear?
You have Gene and friends go on a salvaging expedition for some old man in another interpretation of a TV staple plot involving old men and the sea. Didn’t this just happen a few years ago in Space Dandy?
Ah, this is the episode with the scene bookending one of the original Toonami’s Outlaw Star promos back in the day. Personally, I like this tagline better than the reused “Time to roll the dice.” However, given my favourite tagline would not fit TOO much in 2018 than it would in 2000-ish, I guess it will have to do.
Even though, when one thinks about it, “time to roll the dice” wouldn’t make sense given how the original edit took great strides to censor out any allusion to gambling. I guess Gene and friends play some SD&SD (Space Dungeons & Space Dragons) inbetween jobs, which explains the use of dice.
I think the celebration is too early for my continuing onward of this show, but the sentiment is appreciated.
So after the rather amusing diversion that was last week, this week tries its luck in a tense affair. An innocuous tugboat job for Gene, Jim, and Melfina is hacked and hijacked by a terrorist group with a penchant for cartoonish theatrics and an over the top Mickey Mouse-esque mask. Attached to an advertising spaceship with a bomb in it, Gene and the gang have to beat the clock to not only get out of being blown up but also find out who is this ‘Cracker Jack’ and what’s his game?
I told you I’d be back. Also, I have noticed Jim has yet to make an appearance on the feature shot of an episode. So here I am remedying more matters. Then again, covering this series is in and of itself a remedy of mistakes long made in the past. Mistakes I, once again say, hope to fix.